Just starting out and really wanting to start something new whilst making a game that I would enjoy playing myself. I'm come to appreciate that I really like puzzles in games - whether it's spotting patterns or solving problems.
So I'm beginning Marbles2 (or Marbles Squared) in NextBASIC.
This routine is then encoded into bytes (decimal) and used in my NextBASIC - again, only because I want to control the RNG. So I get to do confusing things like this:
#autoline 10 PROC init() PROC pickRandom() TO %a PRINT %a STOP DEFPROC init() %i=0 REPEAT READ %o BANK 17 POKE %i,%o %i=%i+1 REPEAT UNTIL %o=201 ENDPROC DEFPROC pickRandom() ; default seed is 1 - to change this we need to BANK 17 DPOKE %1, %<16-bit> - but only during start game %r=% BANK 17 USR 0 BANK 17 DPOKE %1,%r ENDPROC =%r&3 DATA 1,1,0,120,31,121,31,168,71,120,31,169,79,168,71,201: ; length: 16
The code above lets me generate a random number from 0-3. Bit overkill, but works nicely.
Then right on cue, Paulo Silva released an input driver which simplifies reading from joystick and keyboard and separately I can use the mouse driver as a third input option. Took me about 10 minutes to have all those input methods available and suddenly some of the core requirements (being able to move around) are solved and I can focus on the problem solving.