Sometimes in a web app, you'll want to load a script externally. The only problem is if you need to reference something within the external library, which you should only do once it's definitely loaded.
Here's a tip that works with all browsers to ensure the script is loaded before running your dependant code.
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Here's the JavaScript code to load the external library with a callback passed in:
function loadExtScript(src, callback) {
var s = document.createElement('script');
s.src = src;
document.body.appendChild(s);
// if loaded...call the callback
}
Firefox allows you to listen for the onload event on the script element:
s.onload = callback;
With Internet Explorer you can wait for a state change on the script element:
s.onreadystatechange = function() {
if ( this.readyState != "loaded" ) return;
callback.call();
}
The problem comes with Safari - there's no event change for Safari, so we can't tell when the script has loaded.
This is the solution I came up with (and this solution should also work with Opera):
function loadExtScript(src, test, callback) {
var s = document.createElement('script');
s.src = src;
document.body.appendChild(s);
var callbackTimer = setInterval(function() {
var call = false;
try {
call = test.call();
} catch (e) {}
if (call) {
clearInterval(callbackTimer);
callback.call();
}
}, 100);
}
The function takes a test as a parameter. Since you are the designer of the app, you'll know what successful test is. Once this test is true, it will execute the callback.
A simple test could be to check whether a function exists, for example:
loadExtScript('/fixpng.js', function() {
return (typeof fixpng == 'function');
}, myCallbackFunction);